mage spec and stuff

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    Hulken
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    mage spec and stuff

    Post by Hulken on June 4th 2011, 00:05

    Arranged in approximate order of DPS. For single-target situations, arcane surpasses TtW fire; for fights with multiple targets, fire will likely out-perform arcane. FFB doesn’t pack quite the punch as TtW, but does decent damage and can provide some raid utility in the form of superior trash DPS and/or control; however, I don’t recommend it for play except on very specialized encounters. Even after 3.3, frost is not considered a progression raiding spec; however, I included it because many mages still play it for flavor reasons.
    Arcane (57/3/11)


    Floating points: Arcane has the most flexibility of any of the mage raiding specs. Mages converting from TtW Fire to Arcane may choose to sacrifice some points in hit/mana cost reduction (Arcane Focus) in favor of other abilities. Many mages sacrifice hit talents (Arcane Focus) or threat reduction (just one point in Arcane Subtlety gives as much threat reduction as a TtW Fire has) to free up points.
    Other places to move points include Magic Absorption (extra survivability with chance of mana regain) or Magic Attunement (increased range, though most raiders — this one included — will insist upon using range talents). Incanter’s Absorption was changed in 3.3.3 so it only procs off of mana shield (which you do not want to use while raiding) or Fire/Frost Ward. A few fights in ICC deal frost damage and you can take advantage of this talent to boost your spellpower at the cost of one of the other talents. I, personally, do not recommend points in Student of the Mind, as arcane mages scale poorly with crit, and the regen gained from the extra spirit is very minimal.
    Pros and cons: Capable of doing the most DPS in single-target situations. Flexible rotation to suit varying mana levels. Provides 3% increased damage to party or raid with Arcane Empowerment (does not stack with the buff provided by ret paladins or beast mastery hunters). Does not provide the 5% critical strike chance debuff. Includes Focus Magic to add 3% critical strike chance to another caster. Has a number of cooldowns to provide excellent burst damage. Very low hit cap.
    Stats priority: Hit to cap > spell power > haste > crit > intellect > spirit
    Boss spell rotation: The short answer is to spam Arcane Blast until these two conditions are met: 1) you have four stacks of the Arcane Blast debuff and 2) you have a Missile Barrage proc, at which point you cast Arcane Missiles. Clear your stack with a regular Arcane Missiles if you don’t have the mana to push through until you get an MB proc. Do not clear your stack with arcane barrage unless you are moving and will not have time to channel Arcane Missiles before the AB debuff clears. You can cast ABarr while running with a clear stack; if doing so procs Missile Barrage, you can cast Arcane Missiles with a zero stack of Arcane Blast. If mana becomes a concern, you can reduce the number of stacks of AB you have before you use the MBAM proc; for instance, you may choose to use the hastened Arcane Missiles when you have zero, two, or four stacks of Arcane Blast. Your rotation will likely vary throughout the fight: the best mages will be those who push themselves to use up every last bit of mana. You can use evocation to restore your mana during a fight, though you’ll want to time it so it benefits from some hastened ability (such as the last second of Bloodlust/Heroism or Icy Veins), or during a phase where you aren’t supposed to be DPSing (such as the air phase of Sindragosa before ice tombs are up). Stack your cooldowns together whenever possible: trinkets should always be lined up with an arcane power, for instance. If there’s a disc priest in your raid who likes you, remember that while they can’t Power Infuse you while you have AP up, you can cast Arcane Power while infused and overwrite (and thus lose) the buff. You can use mirror images to mitigate threat (though see the Tier 10 notes below if you have the four-piece bonus).
    Trash rotation: With good gear and assuming the mobs live for a while, flamestrike is the best DPS on trash. You can alternate ranks if you want to be fancy: the dots generated by the two different ranks will stack. Arcane explosion if you’re near the mobs and have chutzpah, though you’ll likely just end up with a pissed-off tank and/or a dead mage.
    How tier 10 affects you: It is worth it to break 4pc T9 for 2pc T10. Once you have 2pc T10, the DPS difference between casting a Missile Barrage Arcane Missiles at lower stacks of arcane blast (say using MBAM at the 2nd, 3rd, or 4th AB) and using it only on the fourth stack is smaller: the haste proc from consuming the Barrage makes up for some of the lost DPS. With four piece T10, you’ll want to make sure that you’re using all available cooldowns with Mirror Images. Pop them first, then pop arcane power, icy veins, and any trinkets, and go to town. You can reasonably get in one arcane power while waiting for mirrors to come back up off cooldown, and have another one ready for when Mirror Images is back up.
    Fire with Torment the Weak (18/53/0)



    Floating points: Since 3.2.2, Combustion is worth picking up. You can sacrifice range (2/2 Flame Throwing) for increased regen (Arcane Meditation), more crit (Student of the Mind), or more resistance with the chance of mana regen (Magic Absorption). Depending on what you’re raiding, you may also want to pick up the AOE talents, Blast Wave and/or Dragon’s Breath.
    Pros and cons: Capable of excellent DPS in fights with multiple targets. Can provide the 5% critical strike chance debuff to target via Improved Scorch. Rotation is extremely simple, with only one cooldown to manage. Very RNG dependent. Includes Focus Magic to add 3% critical strike to another caster. No hit from talents, so extremely high hit cap.
    Stats priority: Hit > spell power > haste > crit > spirit. (At higher levels of gear, you will benefit more from haste than crit; the opposite is true as you’re gearing up.)
    Boss spell rotation: For single target situations, cast living bomb, scorch if necessary, fireball until Hot Streak proc, then pyro. Resume fireball spam. Keep living bomb on the target at all times — if living bomb fades as you get a Hot Streak proc, it’s generally better to reapply living bomb before pyro. Scorch every ~28 seconds to keep the debuff up if necessary. Combustion is your only cooldown — if your tank has good aggro, blow it (along with any on-use trinkets) when your living bomb(s) and scorch still have a long time before they need refreshing — the ticks from Living Bomb will benefit from (but not consume) Combustion, and you don’t want to waste the damage modifier reapplying Scorch. Before 3.3.3, you’d want to hold off casting Pyro while Combustion was up (as Pyro didn’t benefit from TtW), but now you can DPS normally with Combustion active. Use mirror images to mitigate threat if you don’t have 4pc T10 (it at least gives your tank a second or two to taunt) and add a teensy bit more DPS. For multiple target situations, casting living bomb and maintaining it on multiple targets — particularly if those targets are grouped for the AOE explosion — will be a net DPS gain. It depends on the average lifespan of the mobs: the adds or sparks on XT will not help your DPS, the tentacles on Yogg-Saron will. Knowing the fights and your raid’s strategies is going to be the best indicator on whether or not you should be dotting up other targets.
    Trash rotation: Pick two or three mobs and put living bomb on them. For mobs that will be alive for a while, cast Rank 9 Flamestrike, then Rank 8, then spam Rank 9 until the bombs explode. If the lol’bombed mobs live for 12 seconds, the explosions will generate great DPS. If your raid DPS is high and you finish off the mobs before the explosion, you’re out of luck. It’s a matter of knowing your raid’s DPS output and the health of the trash mobs (Ulduar mobs aren’t worth it, ICC ones usually are) and planning accordingly. Have fun.
    How tier 10 affects you: It is worth it to break 4pc T9 for 2pc T10. With 2pc T10, your boss rotation won’t change, but you might want to weave in pyroblasts on trash to proc the haste buff, making your next flamestrike faster. With four piece T10, you’ll want to make sure that you’re using all available cooldowns with Mirror Images. For fire mages, that just means combustion and any trinkets you might have. Depending on the length of the fight, it’s probably worth it to save your second combustion to use with your second images. For really long fights, you’ll want to pop combustion every time it’s up, and save your trinkets for mirror images.
    Frostfire (0/53/18)


    Floating points: Typical variations include dropping the points in Flame Throwing and putting them into improved trash DPS (Blast Wave, Dragon’s Breath) or trash control (Improved Blizzard). The two points in Improved Frostbolt are to make sure that if you do take Improved Blizzard, you aren’t inadvertantly rooting the mobs with the blizzard’s chill effect. Note that Flame Throwing does not give extra range to frostfire bolt.
    Pros and cons: Provides the 5% critical strike chance debuff to target via Improved Scorch. Very RNG dependent. Extremely mana-efficient. Capable of doing good DPS with beginning raiding gear. Lower hit cap than Ttw Fire. Uses cooldowns (Combustion and Icy Veins) for burst damage.
    Stats priority: Hit > spell power > crit > haste > spirit.
    Boss spell rotation: For single target situations, cast living bomb, scorch if necessary, frostfire bolt until Hot Streak proc, then pyro. Resume frostfire bolt spam. Keep living bomb on the target at all times — if living bomb fades as you get a Hot Streak proc, it’s generally better to reapply living bomb before pyro. Scorch every ~28 seconds to keep the debuff up if necessary. Depending on the length of the encounter you may want to blow Icy Veins and Combustion if you have it at the start so it’ll be up again by the end of the fight; otherwise, you’ll want to save it until the boss is within Molten Fury range. Wait to use Combustion when you won’t need to refresh Living Bomb or Scorch — the ticks from Living Bomb will benefit from, but not consume Combustion, and you don’t want to waste the damage modifier reapplying Scorch. Use mirror images to mitigate threat (it at least gives your tank a second or two to taunt) and add a teensy bit more DPS. For multiple target situations, casting living bomb and maintaining it on multiple targets — particularly if those targets are grouped for the AOE explosion – will be a net DPS gain. It depends on the average lifespan of the mobs: the adds or sparks on XT will not help your DPS, the tentacles on Yogg-Saron will. Knowing the fights and your raid’s strategies is going to be the best indicator on whether or not you should be dotting up other targets.
    Trash rotation: Pick two or three mobs and put living bomb on them. For mobs that will be alive for a while, cast Rank 9 Flamestrike, then Rank 8, then spam Rank 9 until the bombs explode. If the lol’bombed mobs live for 12 seconds, the explosions will generate great DPS. If your raid DPS is high and you finish off the mobs before the explosion, you’re out of luck. It’s a matter of knowing your raid’s DPS output and the health of the trash mobs (Ulduar mobs aren’t worth it, ICC ones usually are) and planning accordingly. Have fun.
    How tier 10 affects you: It is worth it to break 4pc T9 for 2pc T10. With 2pc T10, your boss rotation won’t change, but you might want to weave in pyroblasts on trash to proc the haste buff, making your next flamestrike faster. With four piece T10, you’ll want to make sure that you’re using all available cooldowns with Mirror Images.
    Frost with Torment the Weak(18/0/53)


    Floating points: Frost has a lot more flexibility now than it once had. If your raid doesn’t need you to provide repelenishment, drop the point in Enduring Winter. Cold as Ice isn’t really worth it: you will not need a lower cooldown on summoning your water elemental (he’s permanent with the glyph), and fights won’t last long enough for a reduced CD on Cold Snap to matter. Okay, maybe the Lich King fight lasts long enough for it to matter, but if we’re bringing frost mages to Lich King then the 30% damage buff is probably already in place and who cares what you do. (Sorry, frost mages, I have to rag on you a little.) Since 3.3.3 lets frost mages use their brain freeze proc to cast frostfire bolt in addition to fireball, there’s not much point in taking the Spell Impact talent: frostfire bolt is better DPS than fireball (even fireball with the talent).
    Pros and cons: The weakest of the mage specs in terms of pure damage. Can provide replenishment via your frostbolt from Enduring Winter. Provides the 5% crit debuff more easily and consistently than fire or frostfire mages (or warlocks, for that matter), as it is applied with your main nuke. Includes Focus Magic to add 3% critical strike to another caster. Superior DPS on trash. Extremely good mana efficiency. Much better survivability (magic resistance and Ice Barrier). Lack of talents like Molten Fury mean you can frontload your damage instead of waiting for optimal settings to use cooldowns.
    Stats priority: Hit > spell power > haste > crit > spirit.
    Spell rotation: First priority is stacking Winter’s Chill to 5; this can be done with just a few pure frostbolts. This is easiest to do by blizzarding the boss; however, this is a personal DPS loss and probably not worth it to do in anything but a 25 man raid. Make sure your water elemental is out, pop icy veins, and start frostbolting your head off. When you get a Fingers of Frost proc, you’ll want to cast Deep Freeze immediately, and cast it every time you’re able to do so. Watch for your Brain Freeze proc (called Fireball!) and use Frostfire Bolt — not fireball — when you can. You can use Cold Snap to pick up another Icy Veins during the fight. Given how much haste mages have now, you will want to stagger Icy Veins with Bloodlust/Heroism to avoid bumping against the GCD cap. Ice lance is actually a DPS loss to cast even if FoF is up, so don’t bother. Casting ice barrier is a DPS loss, but if it can save your life, go for it.
    How tier 10 affects you: It is worth it to break 4pc T9 for 2pc T10. With 2pc T10, your boss rotation won’t change (and I’m sure you’ll be hitting GCD cap at times), but you might want to weave in frostfire bolt on trash to proc the haste buff, making your next blizzard faster. With four piece T10, you’ll want to make sure that you’re using all available cooldowns with Mirror Images: icy veins, trinkets, what-have-you.


    taken from mmorgp news


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    Jess <3
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    Re: mage spec and stuff

    Post by Jess <3 on June 4th 2011, 06:56

    walloftext


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    March
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    Re: mage spec and stuff

    Post by March on June 4th 2011, 07:09

    I might just roll a mage when I start playing again. This oughta be useful then, thanks!


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    Hulken
    Elite Troll
    Elite Troll

    Character Name : Hulken
    Posts : 579
    Birthday : 1991-11-08
    Age : 25
    Location : Sweden

    Re: mage spec and stuff

    Post by Hulken on June 4th 2011, 08:41

    haha wall of text sry :(


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    SatanReaper
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    Re: mage spec and stuff

    Post by SatanReaper on June 4th 2011, 18:03

    I was using this build when playing FFB http://wow335.gamestool.net/maget.php?00000000000000000000000000000023050300123033300531203003502033030310032100000000000000
    Cold snap instead of living bomb to keep the extra haste for a longer period of time, trolls can stay hasted the whole fight.
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    Jess <3
    High Lord Troll
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    Re: mage spec and stuff

    Post by Jess <3 on July 23rd 2011, 02:20

    working on my mage right now. will use this spec when i get to 80

    pyromaniac and arcane meditation should help a lot with mana regen, wich sux when you have 2k gs, while student of the mind will help with 10%spi>+crit while im gearing up.


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    Re: mage spec and stuff

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