Shadow priest 3.3.3

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    Shadow priest 3.3.3

    Post by Hulken on July 12th 2010, 02:22

    First off, I did not write this Guide but I find it usefull
    Original post HERE
    Its from Muqq, well enjoy reading

    In this upcoming guide I'll be explaining things you need to know when playing a shadow priest, focusing mostly on stuff that's related to raiding, but what you read here could probably be applied to other areas of the game as well. I'll try to keep things as clean and concise as possible, and if you have any more questions/inquires or just something you're not sure of, feel free to ask me and I'll see if I can answer it for you. I won't respond to things that are already included in this guide, so make sure to read it thoroughly.

    1: Gear & Stats

    2: Gems & Glyphs

    3: Enchants

    4: Spell Priorities

    5: Talents

    6: Addons & Macros

    7: FAQ

    8: Useful Links

    As with all casters, our 3 major stats are spell power, haste rating and critical strike rating. Spirit and Intellect also affect our DPS, just to a lesser extent. Here's a breakdown of the current theoretical value of all stats, normalized to spell power (as of 3.3). 1 point of each stat has the theoretical value of:

    Spell power = 1 spell power
    Critical strike rating = 0.76 spell power
    Haste rating = 0.98 spell power
    Hit rating = 1.88 spell power (when not hit capped)
    Intellect = 0.22 spell power
    Spirit = 0.59 spell power

    When comparing the quality of two different items, you would use the formula: spell power + crit*0.76 + int*0.22 + spirit*0.59 + haste*0.98 + hit*1.88 + sockets = ? It would be tedious to do this for every item, so just hop on over to this thread on the forums where they've been so kind to already calculate the values for you. As a side note, the current hit cap is 289, which is a number you should be aiming to reach.

    Our good boy Eoy has also written a nice little tool for you to calculate the value of any item not currently present on the list. You can find it at here.

    If you can't reach the hit cap through your normal gear, it might be a good idea to gem for hit rating. Other than that, try to fill your red slots with Runed Cardinal Ruby or cheaper versions if you can't afford it. Put Reckless Ametrine in yellow slots and Purified Dreadtone in blue slots if the socket bonus is worth it (use the formula above if unsure). In general, it’s not advisable to gem for hit, so as soon as you’ve gotten some better equipment, you should try to get the hit from items, rather than gems. As for your choice of a meta gem, there's only one real option, and that's the Chaotic Skyflare Diamond which gives +21 Critical Strike Rating & +3% Increased Critical Damage. The meta gem requires you to use two blue gems, so make sure to fill that requirement.

    As for glyphs, there are a lot of options for the minor ones, and which ones you use doesn’t really matter. I personally use Glyph of Levitate, Glyph of Fortitude and Glyph of Shadowfiend.

    When it comes to major glyphs, we have 4 and we switch between Dispersion and Mind Sear glyph depending on the encounter. Generally, if you're not using Mind Sear in an encounter, you should be using the Dispersion glyph. If you're not doing hard modes, it's not really necessary, but even so, there's some encounters where the dispersion glyph can really come to good use. I'll be doing a separate article on some tips & tricks to use in ToGC and ICC heroic, which you can use to your advantage to maximise your performance. Dispersing at the right times is one of them.

    Always: Glyph of Shadow, Glyph of Mind Flay.
    Depending on encounter: Glyph of Dispersion, Glyph of Mind Sear.

    Head: 30 Spell Power 20 Critical Strike Rating (Kirin Tor reputation)
    Shoulders: 24 Spell Power, 15 Critical Strike Rating (The Sons of Hodir)
    Cloak: 23 Haste Rating
    Chest: +10 All Stats
    Bracers: +30 Spell Power
    Gloves: +28 Spell Power
    Pants: 50 Spell Power, 30 Spirit
    Boots: Tuskar's Vitality (moving around faster will help you to survive, and in some fights increase your dps substantially or Icewalker.
    Weapon: +63 Spell Power or Black Magic (250 haste rating proc) (1-handers), +81 Spell Power (Staves)

    There's also several profession-specific enchants, such as ring-enchants, cloak enchants, shoulder enchants and various other enhancements. Make use of those where applicable.

    Shadow priests don't have a set rotation, and instead make use of spell priorities, reading the situation, and planning ahead. With 4-set T10 and meeting certain gear-requirements, our spell priorities will change slightly, but I'll go over the basic spell priority list first.


    There are many variations on openers to use, but I recommend this one, which is used for both spell priority sequences:

    Vampiric Touch > Devouring Plague > Mind Blast > Mind Flay > Shadow Word: Pain

    Normal spell priority (Non 4-set T10)

    Vampiric Touch > Devouring Plague > Mind Blast > Shadow Word: Pain > Mind Flay

    In other words, make sure to always have Vampiric Touch, Devouring Plague and Shadow Word: Pain up and ticking, while burning Mind Blast on every cooldown. If there's nothing else to do, just Mind Flay, but be sure not to cut off any Mind Flay ticks. If you're in a situation where Mind Blast/Vampiric Touch/DP should be cast after 1.5s, just cast another Mind Flay, even though the target would be without Vampiric Touch for a second.

    4-set T10 spell priority

    Vampiric Touch > Devouring Plague > Shadow Word: Pain > Mind Flay > (Mind Blast after every VT)

    Very similar to the normal spell priority sequence, but with the exception of Mind Blast being semi-dropped. It's important to realize that we're one of the few sources that supply replenishment, so it's still advisable to cast a Mind Blast after each Vampiric Touch to keep it up. This change however, allows us to change our talent spec a bit, which I'll go over further into this guide.

    The most important thing for both spell priorities is to know your ABC's, Always Be Casting. Stopping for
    things to come off cooldown or waiting half a second to get perfect uptime on DOT's will only make your DPS suffer. Make sure that you're not unintentionally cutting off your Mind Flay before the last tick, and don't refresh your dots before the last tick. Recasting a Vampiric Touch 0.2s before the last tick is a
    major damage sink, and really ought to be avoided. With more haste you also have to remember that your casting times get lowered, so even if you usually start refreshing Vampiric Touch when there's 1.3 seconds left, it will be applied much faster with Heroism/Bloodlust, so pay attention to that.

    In encounters with multiple targets, a good shadow priest keeps dots running on all targets simultaneously, or using Mind Sear if the encounter allows it. Additionally, you should only cast Shadow Word: Pain when you have 5/5 stacks of Shadow Weaving, as you will keep rolling this Shadow Word: Pain for the duration of the encounter, unless you refresh it at a later stage. Having applied Shadow Word: Pain with 1/5 Shadow Weaving will lower the damage output of it. Shadow Word: Death should only ever be cast while you're moving. Never use it if you're stationary and DPSing a target.


    Threat shouldn't be an issue for shadow priests. When you're about to pull a boss, make sure to fade just before the tank has engaged it, so you can apply dots and mind flay without worrying that you'll pull aggro. These days, with misdirect and a few ToTT's on the tank threat should really not be an issue. Fade is a great spell to have at your disposal when you're aoeing, make sure to use it if tanks got low aggro or if you're quick to mind sear freshly spawned/pulled mobs.


    List of consumables that are good to bring to a raid:

    20x - Flask of the Frost Wyrm
    60x - Potion of Wild Magic
    60x - Potion of Speed
    60x - Tender Shoveltusk Steak (or any +46sp food. Fish feast is used normally though)

    Normally, on harder encounters you pre-pot before engaging the boss. Ask the tank that’s engaging to do a countdown, and as soon as it reaches 1, use a Potion of Wild Magic and fade, and do your opening sequence. This will allow your potion cooldown to activate, allowing you to use another potion a minute later. The reason for using a Wild Magic at the start is because the crit rating it provides will stay with your Shadow Word: Pain for as long as you keep it up through Mind Flay. Spell Power on the other hand refreshes on each Mind Flay, so there's no way to abuse that to our advantage.

    Further into the fight, you should be using a Potion of Speed to increase your DPS. Make sure not to use it during Bloodlust, as you'll not be able to make use of all the haste you'll have with that combination.

    There are really only two talent-specs that are relevant for PvE. One is the normal cookie-cutter one that most of the shadow priests use, and the other one is the spec tailored for 4-set T10.

    Normal Talent Spec

    4-set T10 talent spec

    As you can see, the biggest difference between the two is the exclusion of Improved Mind Blast in the T10 spec. This allows for a bit of flexibility in that particular spec, but I've included the most common T10 spec in this guide. It has the very beneficial 2/2 Imp VE talent, which is great to have in hard modes. It also has Inner Focus and 2 points in threat reduction for good measure.

    There are two addons that all shadow priests should really have. A good dot-tracker and a good castbar addon. As always, a clean UI is also very important, and I think a lot of people overlook that aspect when making their own UI's. Having an addon to keep track of your DPS can be handy, with Recount and Skada being the standard DPS display addons these days.

    Dot trackers: Auracle, ForteXcorcist, ClassTimer, DoTimer.

    There aremany addons that can track your dots for you, but I personally recommend
    ForteXcorcist, even though it can be quite annoying to set up.

    Casting bars: Quartz, Gnosis, AZCastbars.

    Quartz seems to be the standard these days, so that's what I'm currently using. As long as the castbar shows the latency on the bar so you can properly time your spells, then it's fine to use.

    As for macros, there's a few that we can make use of. First up are the standard nochanneling macros for Mind Flay and Mind Sear. I wouldn't recommend using the macro for Mind Flay if you have high latency, but even with low latency you'd gain a very small amount of DPS if you would properly time your Mind Flays rather than using the macro. If not, feel free to use the nochanneling macro, it's not much of a dps loss at low latencies anyway. I'd still use the Mind Sear macro though, being lazy can be nice sometimes.

    Regular Mind Flay macro. Let's you spam the Mind Flay key without fear of interrupting it.

    "#showtooltip Mind Flay
    /cast [nochanneling:Mind Flay] Mind Flay"

    Same thing as the macro above, just for Mind Sear.

    "#showtooltip Mind Sear
    /cast [nochanneling:Mind Sear] Mind Sear"

    Standard shadowfiend macro. These days, the pet has shadowcrawl used automatically, but it often waits a second or so before using it, and it also has a small delay before re-using it again. Pressing this macro twice will spawn your fiend and make it use shadowcrawl immediately. I personally don't think it's needed anymore, but feel free to use it anyway if you like.

    "#showtooltip Shadowfiend
    /cast Shadowfiend
    /cast [pet, nomodifier] Shadowcrawl"

    Finally, we have the dispersion cancelling macro. I wouldn’t personally try to combine this with a dispersion macro, since you might activate and de-activate dispersion by mistake. This macro has many uses, some of which are tied to certain encounters, but also just a good macro to have bound and ready to be used.

    "/cancelaura Dispersion"

    Last edited by Hulken on July 16th 2010, 18:59; edited 2 times in total


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    Re: Shadow priest 3.3.3

    Post by Reza on July 12th 2010, 04:34

    Thanks Alot!


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    Re: Shadow priest 3.3.3

    Post by rknsmps on July 16th 2010, 10:36

    This is very technical and handy hulk I like it. I was having nose bleed while reading some of it though lol. but overall this is a great post for a newbie priest like me ill try to get some points here to improve my game. Thanks!
    Jess <3
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    Re: Shadow priest 3.3.3

    Post by Jess <3 on July 16th 2010, 23:07

    why he use improved shadowform for pve!? improved vampiric embrance is much better option, 2 points wasted

    this is what i use for pve

    rest seems fine, i will test those addons and macros, tnx a lot bro


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    Re: Shadow priest 3.3.3

    Post by Dolfy on July 20th 2010, 09:27

    awww nice :D

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    Re: Shadow priest 3.3.3

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